THE APPROACHING SERIES: All Four Guides

Sale Price: $119.00 Original Price: $156.00

Four lanes. One box set. Pick yours.

All four Approaching guides in one download · $119 ($156 bought separately)

Animation. Video games. Commercial. Dubbing and ADR. Every lane I teach, in one 150-page PDF built so you never have to read it front to back. Open it, tap the lane you're working in this week, and you're there.

Inside you'll find:

  • Approaching Animation Characters (34 pages). Believing, the inside out, the archetype lists, and the comedy.

  • Approaching Video Game Characters (36 pages). Genre, role, archetypes and efforts... everything a game asks for that animation never will.

  • Approaching Commercial VO (39 pages). Cracking the spec sheet, finding the threes, and sounding like a human being with something worth saying.

  • Approaching Dubbing and ADR (39 pages). Lip flaps, rythmo bands, and the three ways a dub actually gets recorded.

  • A Pick Your Lane start page with one-tap links to every guide, plus sidebar bookmarks, so it reads like four separate books.

All four run on the same engine: the voice comes LAST. Learn it in one lane and it pays off in the other three.

WHO THIS IS FOR

Voice actors who audition in more than one genre (so, most of us). Actors building toward a demo who want the whole map before they spend a dime in a studio. Anyone who already owns one Approaching guide and keeps eyeing the others.

One PDF. Opens on your phone, tablet or laptop.

Already own one Approaching guide? Flip to its last page: your $39 counts toward this set.

Serious craft. Serious passion. Serious FUN.

Four lanes. One box set. Pick yours.

All four Approaching guides in one download · $119 ($156 bought separately)

Animation. Video games. Commercial. Dubbing and ADR. Every lane I teach, in one 150-page PDF built so you never have to read it front to back. Open it, tap the lane you're working in this week, and you're there.

Inside you'll find:

  • Approaching Animation Characters (34 pages). Believing, the inside out, the archetype lists, and the comedy.

  • Approaching Video Game Characters (36 pages). Genre, role, archetypes and efforts... everything a game asks for that animation never will.

  • Approaching Commercial VO (39 pages). Cracking the spec sheet, finding the threes, and sounding like a human being with something worth saying.

  • Approaching Dubbing and ADR (39 pages). Lip flaps, rythmo bands, and the three ways a dub actually gets recorded.

  • A Pick Your Lane start page with one-tap links to every guide, plus sidebar bookmarks, so it reads like four separate books.

All four run on the same engine: the voice comes LAST. Learn it in one lane and it pays off in the other three.

WHO THIS IS FOR

Voice actors who audition in more than one genre (so, most of us). Actors building toward a demo who want the whole map before they spend a dime in a studio. Anyone who already owns one Approaching guide and keeps eyeing the others.

One PDF. Opens on your phone, tablet or laptop.

Already own one Approaching guide? Flip to its last page: your $39 counts toward this set.

Serious craft. Serious passion. Serious FUN.