You Are Part of Someone Else's Hero's Journey. Act Like It.
Recently, I wrote about how writers and voice actors are dance partners — two creative forces working in concert to bring a story to life. Neither one can do it alone. The writer creates the world, the relationships, the journey. The voice actor inhabits it — breathes soul into it, makes it real, makes it FELT.
But here's the thing about dancing with a partner:
You need to understand the choreography.
Not just YOUR steps. The whole dance. Where the story is going. What role your character plays in getting it there. How your specific presence in the story pushes or pulls the protagonist toward who they need to become.
That understanding starts with one man and one very big idea.
Joseph Campbell and the Story Underneath All Stories
Joseph Campbell was a mythologist — someone who spent his life studying stories across cultures, across centuries, across the entire history of human civilization. And what he found was extraordinary:
Every great story, from every culture, follows the same fundamental pattern.
He called it The Hero's Journey — or the Monomyth. A universal template for storytelling that appears in ancient mythology, Shakespeare, fairy tales, blockbuster films, and yes... every Pixar movie ever made.
The broad strokes look like this:
A hero exists in an ordinary world. They receive a call to adventure. They resist — because resistance is human. They cross a threshold into the unknown. They face trials, find allies, encounter enemies. They reach an ordeal — the darkest moment. They survive it, transformed. And they return home changed, carrying something they didn't have before.
Sound familiar? It should.
It's Star Wars. It's The Lion King. It's Moana. It's Finding Nemo — told from the father's perspective. It's virtually every animated feature you've ever loved, every video game story you've ever played through, every character arc that made you feel something real.
And here's what this means for YOU as a voice actor.
Every character in an animated story exists in relationship to that journey.
Not just the hero. Every. Single. Character.
Which means understanding the Hero's Journey isn't just academic trivia. It's a practical, immediately useful tool for building any character you're ever asked to play — because it tells you exactly where your character lives in the story, what function they serve, and how your performance needs to MOVE in relation to everything else happening around you.
We touched on this in our Villain post — the hero driven by Love, the antagonist driven by Fear. Today we go wider. Because the villain is only one of five essential characters in any animated story.
Let's meet all five.
Character Contrast Makes a Story Exciting
Before we get into the characters themselves — let's establish the principle underneath all of them:
Characters need to BALANCE each other.
Their push and pull interactions are what move the story forward. The evil character is a negative reflection of the depth of the good in the lead. The mentor pushes the hero toward self-actualization. The sidekick reflects the hero's heart back at them. The love interest sets the hero on their journey of self-discovery.
Each character holds an essential balance for telling the ENTIRE story.
Which means as a voice actor — identifying your character's relationship to the protagonist isn't just character work. It's storytelling work. It's knowing your part in the dance.
All great acting is about relationship. And in animation specifically, that relationship is always — ALWAYS — ultimately about the hero's journey.
Now. Let's talk about the five characters essential to every animated story.
The 5 Essential Characters of Animation
1. The Protagonist
"I'm ready for my entrance..."
The protagonist is our hero or heroine — and the story is told entirely from their point of view. They have the most to lose AND the most to gain. The audience is meant to identify with them most deeply. This character does the most GROWTH in the story. Their journey creates the story's theme, and what they do — choice by choice, scene by scene — moves everything forward.
For voice actors: If you're playing the protagonist, you ARE the Hero's Journey. Every scene you're in is another step on that path. Your character arc IS the story arc — which means you need to know where you are on that journey at every single moment. Beginning of Act One Woody is not the same as end of Act Three Woody. Know the difference. Play the difference.
2. The Antagonist
"Bwa Ha-ha!!"
This character directly opposes the main character and creates obstacles for our hero. They are the shadow — the dark reflection of what the hero fears becoming, or what the hero most desperately needs to overcome.
And here's the note I always give actors playing antagonists: this could be an actual character OR an aspect of the main character's own personality.
The most interesting antagonists in animation are both. They're external obstacles AND internal mirrors. Hades doesn't just want Olympus — he reflects Hercules' deepest insecurity about whether he truly belongs there. Captain Hook doesn't just want Peter Pan destroyed — he embodies the aging and mortality that never-growing-up Peter refuses to face.
We did a deep dive on villain psychology in our Creating a Compelling Villain post — go read that one alongside this one. They're a matched set.
3. The Sidekick
"Holy H2O, Batman!"
Every Batman needs a Robin. Every Frodo needs a Sam. Every Moana needs a Maui. (Sort of. Maui is complicated. Which is why he's one of the best sidekicks ever written.)
The sidekick is loyal and supportive — their goals align closely with the main character's. They often have differences from the hero — sometimes significant ones — but they always COMPLEMENT. They reflect the hero's heart. They believe in the hero when the hero can't believe in themselves. They provide comic relief, emotional grounding, and sometimes the most important truth the hero needs to hear.
For voice actors: The temptation with a sidekick is to make them smaller than the hero. Resist this entirely. The best sidekick performances are fully inhabited, fully specific, fully PRESENT — they just serve a different function in the story. Samwise Gamgee is not a smaller character than Frodo. He's an equally rich character playing a different role. Play YOUR role fully. Don't shrink because you're not the lead.
4. The Mentor
"Do or do not. There is no try."
The hero learns from this character. Often the mentor takes the hero on a journey and protects them along the way. They are the conscience — the moral compass that guides the hero, keeps them on the right path, and often sacrifices something significant in service of the hero's growth.
Gandalf. Dumbledore. Yoda. Rafiki. Fa Zhou. Grandmother Willow. The mentor archetype is one of the most beloved in all of storytelling — because we all know what it feels like to need one.
For voice actors: The mentor is never the loudest character in the room. They are the WISEST. The performance lives in restraint, in weight, in the sense that this character has seen things and carries knowledge that the hero hasn't earned yet. The mentor has ALREADY completed a Hero's Journey of their own — and that history lives in the voice, even when it's never spoken aloud. Give your mentor a past. You'll hear it in every line.
5. The Love Interest
"Mhwa!"
Our hero is in love with this character — but this character may or may not love them back. They help set the hero on their journey of self-discovery. This character is sometimes combined with others — they can be the antagonist (complicated love stories — the best kind) or even the mentor (the love that teaches the hero who they really are).
For voice actors: The love interest is never passive. They are an active force in the hero's journey — sometimes the MOST active force, depending on the story. Don't play being loved. Play having a life, having wants, having a point of view that exists independently of the hero's feelings. The most compelling love interests in animation are whole people who happen to intersect with the hero's path — not accessories to the hero's arc.
You Are Not Just Playing a Character. You Are Playing a RELATIONSHIP.
Here's the through-line I want you to carry out of this post:
When you're creating an animated character — when you're building that vocal performance from the inside out — you are never just playing a character in isolation.
You are playing a character in RELATIONSHIP to a protagonist on a Hero's Journey.
That relationship is your context. It defines your function in the story. It shapes your character arc. It tells you what your presence is supposed to DO to the hero — push them, protect them, challenge them, love them, terrify them, reflect them.
Identify who you are in the story... and you are not just playing a character.
You are telling the STORY.
And that's the whole job.
That's always been the whole job.
Want to Find YOUR Place in the Story?
Character work — understanding relationships, identifying your role in the journey, building a performance that serves the story — is exactly what we work on in coaching sessions. If you're ready to stop just playing characters and start telling stories...
Nate Begle is a voice actor, audio producer, voice director, and coach with 25+ years of industry experience. His credits include national campaigns for Taco Bell, Verizon, Xbox, and Mazda; animation work with Disney, Nickelodeon, Sesame Street, and The Jim Henson Company; 30+ audiobooks; and MST3K Season 13. He coaches voice actors at every level through Begle Booth Studios. Life in Every Line. Stories that Stick.

