FREE Voice Over Tips & Insights – From a 25+ year Pro
You know the Voice. Now know the Name.
You've heard these seven men your whole life. The Grinch song. Winnie the Pooh. Baloo. The Ghost Host. Odds are you can't name half of them... and every one has something to teach you about animation voice acting. (Spoiler: it was never about the voice.)
The Animator Who Made Drawings THINK... And What He Can Teach You Behind the Mic
Before cartoon characters could feel anything, animators used flying sweat drops and floating question marks to TELL you an emotion was happening. Voice actors have an equivalent, and casting can hear it in four seconds. A companion piece to The 12 Principles of Animation.
The First Frame's The Hardest: What Phil Tippett Taught Me About Bringing Things To Life
Everything from your childhood has this man's fingerprints on it. The Star Wars chess monsters, the AT-ATs, the Rancor, ED-209, the Jurassic Park dinosaurs... and a thirty-year passion project that nearly broke him. Phil Tippett is the name you NEED to know, and his lessons belong in every booth.
Borrowed Time: What Bobby Darin Taught Me About Swinging Anyway
A kid told he would not see 16 became a Grammy winner, an Oscar nominee and a cautionary tale. What Bobby Darin teaches us about making the thing anyway.
Technically Correct, Emotionally Wrong
They built the coyotes anatomically correct, and it looked ridiculous. What LAIKA's Head of Animation and the puppeteer behind Rocky taught me about why perfect reads dead.
The Hero And The Monster: What Peter Cullen Taught Me About This Job
Peter Cullen voiced Optimus Prime and created the Predator's clicks. His career is a working syllabus for voice actors. Here is what is in it.
Outside Of A Dog: What Groucho Marx Taught Me About Timing
Forty-nine years ago, one of the sharpest comic minds of the twentieth century slipped out the side door while everyone was looking the other way. On Groucho, the stateroom scene, and the day I got to be Harpo.
Everything you loved as a kid… was RESEARCH!
What a Muppets panel at D23 accidentally explained about my entire career... and about a Crow T. Robot audition I had been preparing for since high school.
Everyone Wants to Be a Voice in a Game. It's Not About the Voice Anymore.
I've been working in video games since 2006. Back then, my job was straightforward: come in, voice a stack of NPCs, go home. Then this thing called mocap came along — and it was my PUPPETRY background that got me in the door. Here's what's changed since, why it matters, and why "I want to be a voice in a game" isn't quite the right ambition anymore.
An Audience of One: The WHO Behind Every Story You Tell
Storytelling is essential to our human identity. The stories we tell are how we know who we are. And as voice actors, we do something both ancient and profound — we share a great story with an audience of one. Here's what that means for every performance you'll ever give.

